Sabrina creates narratives from inanimate artefacts through computation and programming. interactive installations using computer vision technology and a mix of analog and digital input. She believes that, similar to puppetry, where invention is sourced within the uncanny space, at the edge of the (in)animate, smart textiles can foster creation between the hand crafted object (inanimate) and the digital technology (animate) and between the virtual and the analogue.
As we become our machines in a virtual environment (W.Chun), our perception and imagination is not only fuelled by images of the physical world but also by the networks and their artefacts : computers, mobile devices, user interfaces, new media cultural objects, internet of things. Following the “cycle of images” introduced by the french philosopher Gilbert Simondon and further to digital media theorist, Wendy Chun and technocultural theorist, Ulises A. Mejias , and as a puppetperformer and maker, I am investigating creative tools and methodologies adapted to our world of entangled humans and machines.